Our update next week will be the first test of our new keybinding features. It’s something that has been a hurdle for our team due to the nature of our custom engine. However, thanks to the stellar work of supersoup, we will have initial support for changing the hotkeys next week!
Rebinding hotkeys and other control customizations have been “en vogue” for years, but the demand has always existed. Accessibility has been, and continues to be, a dealbreaker for many people simply wanting to enjoy a video game. We want as many people as possible to be able to enjoy NewCity.
The latest leap in accessibility in games came from last year’s The Last of Us Part II. The level of customization exceeds any that came before it, with modifications available for both the difficulty and controls. In an action game, difficulty can be considered part of the core experience. Overcoming the challenge presented by controlling the player character is where the entertainment lies.
But this is only one very limited way in which a video game can be enjoyed. NewCity has a lot of difficulty, but like other simulation games, it trades confrontation for confoundment. The interdependent systems eventually build up with errors, and the challenge is modified by simply changing numbers. The one thing that shouldn’t be a challenge to anyone is the ability to push the right buttons.
With the announcement of the Steam Deck last week, we are also looking at controller support. With native Linux support and high-end graphics support, NewCity is looking like a great contender for the device.
At Lone Pine Games we are always looking for feedback to improve our game! The best way to provide it is through our community Discord, which can be found here: http://discord.gg/cz6t4J5
We are thankful to have such a lively and dedicated group of Mayors participating in discussions regarding new features, city planning strategy, development news, and just about anything else.
Steam Reviews are always appreciated as well!